Thursday, March 09, 2006

 

Liquid Architectures

Cyberspace makes human imagination possible, and artists have used the benefits of technologies to create a piece that depict a view of universe in ease. However, the magic of technology has enabled to make the dream of reality world comes as close as possible. Therefore, we are living in a cyber world, and it becomes part of our life. Because of that, we experience through new vision and new interaction through technologies of art.

Macros Novak is a transarchitect, artist, and theorist. He portrays his work as computers generate architecture that does not exist in the physical world. He accomplished his work through his talent and great imagination. In his work, he has allowed the viewers to immerse into the imagination world that he has created and it has intended to user interaction and experience.


The user experience still carries the most important fact through the whole project. It allows the users immerse into this abstract 3 Dimensional space as they interact with the computer while gaining new visual and mind experience. Liquid architecture creates an imagination of cyberspace that also describes as a relationship between authorship and participants. Marcos creates this space as his “Symphony of space” which leads the audiences to experience his creation of world. It is also a space that has become a space that the participants have the power to control its purpose, such that they are the main role of this imaginary world as they enter in. They are given feedback of the project. Not only that, they are the one that control the whole situation and tell themselves the story. Overall, we can say that cyberspace is thus a user-driven, self-organizing system.


Cyberspace enables users to interact with computers, and they get the result from what they have seen so the brain will tell what they will have to do next. Similarly, telepresence allows participants to remotely control object from far away. It gives users to experience what they can do of what they have seen. Because of that, geographic location, size, color, materials are all shrink down into one image, which is the image that the users are interacting. Another relative fact is that users are the main characters in the imaginary world. Like liquid architectures, Osmose enable the participants to experience virtual spaces. They are living in that space temporary and they are telling their lives through their actions in that space. Next, the idea of data mapping also shows that computer can generate a space of visualization even just on one image of migrating all the IP address together. Even though data mapping looks abstract, it just shows another fantasy world was created.


Relating to cyberspace, I think that the new aesthetics of digital media is still based on creativity, clear access, and exploration of new interests, topics and stories.
However, art is still art but it should not have limitations for new creations, especially technologies have played a great role to carry the idea of art even further. I think the digital aesthetics had emerged from previous and traditional genres and forms. For example, the painters from ancient world have creating a visual effect through backgrounds and through their thinking of how should a space is like in their pieces. Not only that, we can also see through the modern abstract painters of how they are showing us a space in their minds.


In conclusion, cyberspace cannot exist without architecture. It is a human effort to transit real/ imaginary space to cyberspace that requires combing science and art, the worldy and the spiritual, the contingent and the permanent. Because of that, a whole new experience from a new art space gives the users a chance to see what they never have seen or what they never can do.


Comments:
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