Thursday, March 09, 2006
Liquid Architectures

The user experience still carries the most important fact through the whole project. It allows the users immerse into this abstract 3 Dimensional space as they interact with the computer while gaining new visual and mind experience. Liquid architecture creates an imagination of cyberspace that also describes as a relationship between authorship and participants. Marcos creates this space as his “Symphony of space” which leads the audiences to experience his creation of world. It is also a space that has become a space that the participants have the power to control its purpose, such that they are the main role of this imaginary world as they enter in. They are given feedback of the project. Not only that, they are the one that control the whole situation and tell themselves the story. Overall, we can say that cyberspace is thus a user-driven, self-organizing system.
Cyberspace enables users to interact with computers, and they get the result from what they have seen so the brain will tell what they will have to do next. Similarly, telepresence allows participants to remotely control object from far away. It gives users to experience what they can do of what they have seen. Because of that, geographic location, size, color, materials are all shrink down into one image, which is the image that the users are interacting. Another relative fact is that users are the main characters in the imaginary world. Like liquid architectures, Osmose enable the participants to experience virtual spaces. They are living in that space temporary and they are telling their lives through their actions in that space. Next, the idea of data mapping also shows that computer can generate a space of visualization even just on one image of migrating all the IP address together. Even though data mapping looks abstract, it just shows another fantasy world was created.
In conclusion, cyberspace cannot exist without architecture. It is a human effort to transit real/ imaginary space to cyberspace that requires combing science and art, the worldy and the spiritual, the contingent and the permanent. Because of that, a whole new experience from a new art space gives the users a chance to see what they never have seen or what they never can do.
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